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The patrician Scipii family is devoted to one cause: grinding those Carthaginian scum into submission, and if that is not possible, into the desert sands. This would mean the pointless upkeep of armies that need to be out in the field. Another problem is that, to pacify captured regions, the player will have to garrison their armies in the city, where they can be retrained, but they would not see much action. Extreme caution is required (use spies and assassins). One problem with this is that the dark forests beyond Roman lands can provide perfect platforms for ambushes and the like. If the player so chooses, they can blitzkrieg through the barbarian lands. Not to mention, they won t have very big populations, either, making unit recruitment HARD. Developing these cities will take some time. The barbarian cities are relatively poor and weak. Another perk is that your starting army contains a unit of Roman archers and Triarii! How handy! Disadvantages: Besides, once you gain the upper hand, barbarians flee like the uncivilized savages they are.
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The barbarians themselves cannot make siege equipment (although there may be a mod (is there?), which, when enabled, will allow barbarians to recruit ballistae and onagers from captured artillery ranges). True, the barbarians field powerful early-game and late-game units such as Berserkers, Foresters and British Chariots, but with the right strategy, combined with the hardy Roman troops, a beginner can deal with these problems. Most of the barbarian armies are not as good compared to the civilized, disciplined legions of Rome. Short campaign goals: Hold 15 provinces and outlast or destroy the Gauls Long campaign goals: Hold 50 provinces including Rome The noble Julii have been tasked with exterminating the unwashed barbarians of Gaul, Britannia, Spain and Germania. This is all outlined in greater detail below. This is indeed a very tough choice, as the three Roman campaigns and families have their disadvantages and advantages. Polybius in particular, is famed for being openly critical of Carthage (he was allegedly present for the final destruction of the ancient capital), and in particular the Barcids, so his accounts are heavily biased towards Rome and can almost be considered propaganda.Īlthough the power plays of Julius Caesar, and the formation of the Roman Empire under Octavian, were still many years away, Rome’s victory over Carthage and its confederates laid the foundations for Rome the superpower.The three Roman factions that are playable at the beginning of the game (before you have unlocked any other factions) are the Julii, the Scipii and the Brutii.Ī common question that plagues the new player is: Which faction do I want to play? Many accounts of the Second Punic War come from Polybius and Livy, neither of whom were alive when the events they describe took place and wrote only from Rome’s perspective. After weathering the worst of Hannibal’s assault, Rome struck back under the brilliance of Scipio and finally, on the field at Zama, Carthage’s dream came crashing to an end. The brilliance of Hannibal as a strategist and tactician cannot be denied he came closer than anyone else ever had or would to toppling Roman power, but his failure was underestimating Rome’s ability to endure. Catastrophic defeats at Trebia, Lake Trasimene and Cannae shattered any faith Rome’s allies had in them, and almost imploded the Republic. It was a hard fought victory for Rome, however Hannibal Barca’s campaign in Italy, following his daring crossing of the Alps, nearly brought Rome to ruin. It marked the end of a contest for power in the Mediterranean - the establishment of Roman hegemony over the entire Italian peninsula and deep into Iberia. The Second Punic War is, arguably, the most sweeping, destructive war of ancient times.